====== JUCE and parameter automation ====== In audio-recording parlance, //automation// refers to the ability of a recording system (traditionally a [[wp>Mixing_console|mixing console]], more recently a [[wp>Digital_audio_workstation|DAW]]) to record, and subsequently reproduce, real-time adjustments to parameters such as track volume. In DAW systems, automation extends to cover real-time parameters of plug-ins (e.g. synthesizers and signal processors). To make this work, both DAW and plugin must support //bi-directional communication of parameter values//, i.e., * Plugin to host: user manipulates GUI controls, changes are recorded by a host DAW. * Host to plugin: DAW recreates user's manipulations automatically using playback. **Automation vs. saving/restoring plugin state:** DAWs and plugins also use an unrelated //non-real-time// method of bi-directional communication scheme, to allow the DAW to save the entire //state// of each plugin as part of a recording project file, in order to later restore that state when the file is reopened for a later editing session. Although this is separate from automation, I consider this an important aspect of plugin parameter management which ought to be integrated into the parameter-handling code. In JUCE, state management is supported through the //getStateInformation()// and //setStateInformation()// methods of the //AudioProcessor// class. JUCE 5 provides two distinct sets of classes to support parameter automation via an older and a newer approach. The older approach, which pre-dates JUCE version 5, involves instantiating parameter objects based on classes derived from //AudioParameter//. The newer approach, based around an extensive new class called //AudioProcessorValueTreeState//, promises more streamlined code and integrated support for //undo/redo// operations. Neither approach is particularly well-documented, so I decided to investigate both myself. ===== The older approach: AudioParameter ===== The older approach, which pre-dates JUCE version 5, involves instantiating parameter objects based on classes derived from //AudioParameter//: * **AudioParameterFloat** represents a floating-point value, e.g. a value set by a knob or slider. This is the most basic kind of parameter, because floating-point parameters are supported by all plugin hosts, regardless of the specific interface technology. * **AudioParameterInt** represents an integer value, e.g. something like a MIDI note-number or velocity. * **AudioParameterChoice** represents a discrete choice among a defined set of values, e.g. an oscillator waveform type chosen from the set { *sine, triangle, square, sawtooth* }. You could think of this as a specialized form of integer parameter, where the range is restricted to [0, *number_of_choices*-1]. * **AudioParameterBool** represents a logical value (*true* or *false*), e.g. whether a certain effect or function is enabled or not. You could think of this a limited form of choice parameter where the available choices is { *false, true* }. Updates //from the plugin to the host// are sent by calling //AudioParameter// methods, of which there are three: * **beginChangeGesture()** alerts the host that a sequence of parameter changes is forthcoming * **operator=** (which itself calls //setValueNotifyingHost()//) sends the update * **endChangeGesture()** informs the host that this sequence of changes is done This three-stage approach is obviously designed for use with continuous controls such as knobs or sliders, but is actually required for all kinds of parameters. (If you omit the //...ChangeGesture()// calls, the host DAW will not receive the changes.) Updates //from the host to the plugin// are received as asynchronous calls (callbacks) to the //AudioProcessor::setParameter()// method, for which the plugin author must provide an override. In JUCE 5, this method has been marked as deprecated, meaning that it will eventually be unavailable, in some future release of the JUCE library. (And at that point, I would expect //AudioParameter// and its subclasses would disappear also.) Hence this is clearly no longer the recommended approach for parameter automation in JUCE. I have put together a practical demo of how to apply this approach in a new project on GitHub at https://github.com/getdunne/juce-AudioParameterTest. For more details see [[AudioParameterTest]]. ===== The newer approach: AudioProcessorValueTreeState ===== JUCE version 5 introduces a new class //AudioProcessorValueTreeState//, intended for managing both //state-saving// and //automation//. Parameter values are represented by new classes defined within //AudioProcessorValueTreeState//, which are probably intended to replace //AudioParameter// and its subclasses. These are organized into a //ValueTree// structure, which supports the option of organizing parameters into some kind of hierarchy, and also the concept of automatic //undo// and //redo// actions. There are also new "attachment" classes---again defined within //AudioProcessorValueTreeState// itself---to connect parameter objects to GUI controls with minimal coding. This will be the subject of my second exploratory project. See [[AudioParameterTest2]]. More to come...